GEOFFREY O'BRIAN
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Product Education
Ray-Ban Stories Product Tour

Overview

I led an initiative at Meta to create an interactive product tour after user data revealed
a lack of awareness of core features on our smartglasses.
The product tour increased product awareness by 9% and user education content by 35%.

Situation

Summer of 2022, four months into the launch of Meta's flagship wearable, Ray-Ban Stories smartglasses.

Everything on track until...
  • User research showed low awareness of features
  • Telemetry data showed low use of new features 

Problem: The glasses were selling, but retention was at risk if we didn't have a way to educate users on features.

My goal was to create an interactive product tour to offer new user and continual product education.

Picture

Action

PictureExisting content
Research

I partnered with UX research to understand the data. The data was strong, but...

Obstacle #1: There was no project on the roadmap to address feature education

I solved this problem by:
  1. content audit of existing feature education
  2. identify gaps
  3. build consensus on need to address
  4. align cross-functional team (UX writer (me), Product designer (PD), UX researcher (UXR), Product manager (PM), Design program manager (DPM), Engineering (Eng)

I created a presentation to convince product to add the project to the roadmap.

Goals and requirements (+ Success metrics)

I partnered with
Product to discuss KPIs and product requirements and Engineering to understand what they would support.

Obstacle #2: Expectation for quick fix from marketing

Solve:
  1. audit content of marketing's feature ed outside of app
  2. pull research/data on how external marketing working (poorly – relied on search, but users can't search for what they don't know)
  3. share findings with product and marketing

Partnered with:
  • Product to discuss steps to add project to roadmap
  • Engineering to discuss LOE of my ideas and their work schedule
  • DPM to align on design roadmap

Initiating a project

Strategy: IN-APP feature education project, including:

  1. In-app contextual user education (link to project)
  2. In-app user education evergreen space (link to project)
  3. Interactive product tour (this project)
Obstacle #3: Product and engineering questioned impact of a product tour, so I shared
my vision of a tour used for both
onboarding AND product education, with ingress points
on 10+ screens (
set up, video first use, calling first use, Spotify music screen, Bluetooth,
and battery and camera settings.

I estimated a 4% conversion rate from these ingress points based on traffic from CTA's on
similar pages. Product and engineering were satisfied.



Process

This is the UX writing process I used for this project. I like to leverage design thinking to align UX writing with product design.
I also find a familiar process helps the cross-functional team understand and reinforce the UX writing/product design collaboration.

PictureUser-centered design / design thinking

1. Understand
the user, needs, and context


2. Define the user problem & share for feedback

3. Validate need through research

4. Ideate solutions with product design

5. Refine content, text, and imagery

6. Prototype experience to share for feedback

7. Test prototype in usability testing 

8. Deliver final content and documentation

Understand user and need

I collaborated with the UX researcher to gather key testimony and request ongoing user testing.
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Define need

To boil down the need, I created a persona, landscape/empathy map and identified touchpoints along the customer journey.
Picture
User persona


User landscape

Partner with UX research to understand how the product is used.
Picture
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Journey map

Partnered with product designer to:
  1. create a journey map
  2. identify touchpoints for ingress  to user ed

Picture
Triggers and surfaces

Identify content Leo will see in his journey. 

Problem statement

Defined with data.

  • Problem statement: How do we raise awareness of new features and offer ongoing product education?
  • User story: I want to be aware of all new features of the smartglasses and have an easy way to learn how to use them.
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Ideate solutions

Partnered with designer to explore solutions, IA, flows and testing. 

  1. Single-topic screens focused on features
  2. Contextual links into continuing education

Sketch user flow

We used Figma to sketch screens with current text. 
Picture
Identifying potential content
PicturePrototype

Prototype for feedback and testing 


Brand and voice

Ray-Ban Stories brand is about the excitement and aspiration of wearables tech.
  • Voice personable & engaging with simple words to build confidence
  • Tone (for context of tour): informative and encouraging 

Test with real users

Partner with the UX research, product and design to test prototypes on users.

Testing results:
  • users felt informed and educated (and retained knowledge)
  • liked ability to deep link
  • some felt it may be a little long during setup 

I addressed length and cognitive load by:
  1. combining & cutting screens 
  2. partnering with engineering to enable linking to specific screens (not consecutive)

UX/UI Writing approach

  • Visual, scannable, digestible, single-topic screens
  • Show user interaction, describe need, context and behavior


Consistency goals 


  1. Lead with user need/purpose of feature
  2. Follow with the context
  3. Close with user behavior/command 

Microcopy goals

  1. Clear, concise text
  2. Pair words with visuals (show don't tell)
  3. Be conversational (human)
  4. Front load value and lead with action verb (e.g. "Use your voice") 
  5. Format (style, chuck) for scannability (new & existing users)
  6. Exemplify usable voice commands
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Results

  • 9% increase in product feature user awareness, measured by feature usage 
  • 35% increase in feature user education content, measured by total user ed content in app
  • 8.5% average conversion on contextual ingress links

What I learned

This project was one of 3 user education projects I spearheaded. I trusted my instincts that told me:
  1. user education made the app more valuable to users
  2. product education leads to device usage
  3. pairing microcopy with visuals makes for impactful screens
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  • Home
  • Portfolio
    • UX Writing: Spotify Tap
    • Product Education Strategy & Components (Facebook View)
    • Artificial Intelligence Content (Disney)
    • Feature Awareness: WhatsApp
    • Product Education: Ray-Ban Smartglasses
    • UX Writing: Consent Screen (Meta)
    • Commerce: Improving Disney vacation checkout flow
    • Content Governance (Amazon & Meta)
    • Evolving Content Design (Amazon)
    • Information Architecture: Disney Feature Filters
    • Content Strategy: Facebook View App
    • Product Tool: Disney Trip Planning
    • UI Writing: Disney Mobile Order App
    • Content Testing
    • App Monetization: Disney Play app
    • Conversation Design: Disney Avatar Chatbot
    • Content Architecture: Shanghai Disneyland
    • Conversation Design: Disney Chatbots
    • Chatbot samples
    • Branding: Disney Play App
    • Branding & Copywriting: Disney, Amazon, Yoga Journal, Mammoth
  • Thought Leadership
    • Content Design 2.0: How to Navigate AI’s Paradigm Shift
    • Content Design for AR/VR Experiences
    • 5 Ways to Improve Content with User-centered Design
    • Good Qustions lead to Great UX Writing
    • Embracing "Design" in Content Design
    • Designing Omnichannel Content Experiences
    • Design Thinking: a Process for Content Design
    • 3 Questions to a Better Content Strategy
    • The Layers of User Experience
  • Speaking
  • Blog
  • Contact